there is even enough iron left for "buildy things" (belts, etc). Definitely 4 green circuits. through links on our site, we may earn an affiliate commission. Balancer mechanics - Factorio Wiki Hamburg, Siegen That means that a splitter can be used to put an equal amount of items on two belts. Gears: While the ratio of iron plates to iron gear wheels is advantageous ratio-wise, (2 plates makes 1 iron gear wheel), I've found (through real experimentation) that it is much more efficient to make Gears locally. I dont make any two buses identical unless Im following a blueprint for some starter base. by Rjskeet Thu Jan 31, 2019 4:44 pm, Post - This can lead to designs of a base consisting of only train-stations with small logistic networks without any belts. With that, here's a main bus guide for Factorio, including the blueprint, designs, as well as alternatives and other important details. Press J to jump to the feed. I tend to only use main busses when bootstrapping up a large train-based base so just iron, copper, steel, green circuits, and maybe gears. spaghetti for everything else. Create an account to follow your favorite communities and start taking part in conversations. Bring the belt to the target lane, then split off, making sure you make the T-junction BEFORE connecting it to ensure that product fills only a single side of the belt. Youre allowed to do your bus as you see fit. Copenhagen, Hamburg The following amenities are available at Bus terminal bus stop: ATM, Toilet, Luggage storage, Kiosk and Coffee bar Near the bus stop in Bus terminal you can also find: Train station (387 m) and Parking (203 m) In case that you wish to continue your journey from the bus stop, you can find . I also tend to bus 2 steel, 2 plastic, 2 reds, 1 blues, 1 batteries. What items one puts on a bus is a personal preference. Lane balancers may be output balanced or input balanced. Mad respect. Bus terminal is located approximately 2.2 km from the city centre, which is approximately a 10 minute ride. Balancers also use the mechanic that splitters take an equal amount of items from both input belts. Bowling. For green circuitsi never go more than two for my starter base. This page was last edited on 23 November 2020, at 11:18. This is especially deceiving when the item isn't moving and all belts have filled up as these belts can't carry the amount they lead one to believe they can. Try Facebook: https://www.facebook.com/JDPlay5/Grab me a coke with paypal: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick\u0026hosted_button_id=YQYEAQV29Q2HC Feeling generous i have a amazon wish list: http://a.co/jc2vzrv I was pleasantly surprised when I saw you were behind this. you can also reduce needs late game with productivity modules. Place Concrete or Stone Brick under a couple lanes of your bus & in one of the spaces between lanes (at a minimum) since it gives you a speed boost when running. Look into what products use your resources and how many of those resources you can produce. - https://steamcommunity.com/sharedfiles/ =754378586. It is only visible to you. Now red belt can span 6 tiles, which is pretty good for parts of the bus. Most basic science is done and I reworked it to start pushing towards beacon based systems. Make sure to re-balance belts after you split from them. Makes doing blue science and rockets later easier as well. To have all the information in the palm of your hand download our mobile app for free! It's all about trial and error as you start out, you can't be afraid to build something and let it run for a few hours to see how it works - if its not working right delete it and try something else. Click here to open location in google maps. A corner is not unheard of but very unusual and is often only necessary when a lake appears that is not planned for. Bus or train from Hamburg, timetables and tickets - GetByBus Steam Community :: Guide :: Factorio: How to Build a Main Bus You're going to need more than a single belt of iron and copper. Post all other topics which do not belong to any other category. Some of the most popular companies departing from Hamburg are: Comati PSG, DTG Deutsche Touring GmbH, Sindbad, Union Ivkoni, Winew and Rute Auto. Split-off designs aren't strictly necessary but help immensely. It comes out 83 iron/sec (3.11 red belts), 104 cu/sec (3.9 red belts), and 56 green circuit/sec (2 red belts). Frankfurt (Airport), Hamburg by MobRules Thu Jan 10, 2019 5:12 am, Post Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. That means that a splitter connected to two input belts will evenly distribute those items onto the the two output belts. The reason I asked about what a main bus should have is because I am rebuilding my base from scratch. Thanks for this! For n n balancers where n is a power of two numbers, nlog2(n)n2 can be used to calculate how many splitters are needed. You could be the first review for Hamburg Legion Lanes. Lubeck, Hamburg Assembly lines are best placed so that they run perpendicular to the Main Bus. 2 iron, 2 copper, 1 red circuits, half and half blue/batteries, 2 plastic, green circuits, 2 steel. is the fix to just have much larger grid sizes to account for the wait platforms? Each of these is essential to your main bus design: Iron Plates x4 (recommend x8) Copper Plates x4 (recommend x8) Steel Plates x1 (recommend x2) Green Circuits x2 (recommend x4) Red Circuits (Advanced Circuits) x1 (recommend x2) Blue Circuits (Processing Units) x1. READ MORE: Rust: How to fix mouse cursor on screen, Main bus alternatives and more important details. They are also inefficient to belt -- 1 copper plate makes 2 copper cables, inflating the need for belts by two-fold! The following designs have the additional property that if the incoming belts are fully saturated then the split-off belt will be full (recall that a single splitter with a single full input belt will by default split off a half-filled belt). - If what you're going for is launching one satellite (beating the game) and researching all techs (for the achievement), in my experience you don't really need a "full" bus. for example, there will be dozens or trains that will want to get at the green circuits, so I will need train wait platforms but I'll need so many of them (have at least one wait platform for each train that wants green circuits just in case of bottlenecks) that there will be a whole grid just made up of wait platforms that not much room for actually making the circuits. by Rjskeet Thu Jan 10, 2019 1:55 am, Post For the belt close to the assembler, split off half a lane of iron plates. For a comparison of belt, logistic robot and railway transport systems, refer to the Transport use cases tutorial. #Factorio #FactorioBaseTour #FactorioBeltMegaBaseOutro Music: Rubik [NCS Release]Provided by NoCopyrightSoundsYou can find the track here: https://www.youtube.com/watch?v=A2AydJcUKR8Please check out the Artist by following these links!Electro-Light Facebook https://www.facebook.com/ElectroLight Twitter https://twitter.com/ElectroLightEDM SoundCloud https://soundcloud.com/maskedacoustic Distrion SoundCloud https://soundcloud.com/distrion Facebook https://www.facebook.com/distrionmusic Twitter https://twitter.com/Distrionoficial 6 years later and you still respond to almost each and every person. A good example of this are copper cables as they consume more space on a belt than in the form of copper plates. Heya Gmanicus! by Aeternus Fri Jan 11, 2019 2:54 pm, Post There are numerous main bus blueprint designs you can choose from and use when in a match. Due to the design of the whole base, there are 4 main rails that come in from each direction and pass through a big lane junction. All production and builds in the factory are belt based and there are 4 identical, but rotated \"mini bases\" that each produce 1.3k SPM and fit into a corner triangle. Whether one uses a bus is often decided before starting a map or when first building an array of furnaces. Valve Corporation. Kharkiv, Hamburg Readers ask: Factorio Main Bus Guide? - Bus foundation if its easier on the group to explain, I'd be happy to be suggested a video that covers such dilemmas and any others that I'm not yet imagining. I still need to put skynet back in =P. The easiest way to upgrade belts is simply run along the line, holding down the mouse button to place belts on top of existing ones. Here are some Assembly line examples to get you started: Science pack production can efficiently pull off of the main bus to have an expandable system. All rights reserved. What should I put on my new main bus and how many belts of each item? Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Oldenburg, Hamburg However, each triangular base section is an entire huge main bus! The orientation of and how wide the players monitor is also plays a role in this decision. How many main bus lines do you generally use? - Factorio Forums I think this would be adequate: Oh, I already have blue belts. Blue belt can transport 40 items per second fully compressed. - by netmand Wed Jan 30, 2019 6:16 pm, Post But hey, if it can give you some form of advantage, then why not try to do it? Place these one tile away from the Red Science output belt. Place assemblers in a grid-like pattern as shown, adding belts, inserters, and power poles. We have located 2 bus terminals and one bus stop in Hamburg. Generally my main bus consists of iron plate, copper plate, and coal. Comati PSG Zentral-Omnibus-Bahnhof Bus terminal, Hamburg, Comati PSG Zentral-Omnibus-Bahnhof Bus terminal. When your need for materials becomes too great, you may want to consider moving some production OFF of the bus and feeding it in from other locations. - In general, no block should be greatly than 4 but 1 and 2 are fine. It will just depend on you on which design you would do as long as the conveyor belt is included. Putting a lane-balancer after an inherently balanced build that produces the item is also not necessary as then half of the production pauses and the other half fills the moving lane to saturation. People Also Viewed. Advertisement Factorio SPLITTING OFF THE BUS How to Split off the - YouTube Personally, Ill run 8 lines of copper, 8 lines of iron, 2 lines of steel, and 1 line each for coal and stone. I've never been a fan of the central bus. A guaranteed method to achieve throughput unlimited balancers is to place two balancers back to back that fulfil the first condition for throughput unlimited balancers (100% throughput under full load). Balancers are used to evenly distribute items over multiple belts or multiple belt lanes. But robots have their own difficulties and require a lot more resources and knowledge of the game. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay. And instead of rebalancing you can use priority splitters. I have made about two lines of iron and copper in my last few vanilla games. Hamburg. I'm not a fan of linear buses, but I would urge you to plan out a production target and design according to that. Other times, this is not an option. Done! how many belts of iron/copper/green circuits should I make, I'm currently planning on doing 4iron,4coppper,2green circuits. I usually go for KatherineOfSky's bus, especially in vanilla or slightly modified vanilla play, which is this: My own personal Factorio super-power - running out of power. Valve Corporation. Hamburg, Rotterdam how to design cityblocks : r/factorio Mister's Bar and Lanes. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. Creating a train grid factory : r/factorio - reddit.com Pristina, Hamburg 4 iron and 4 copper is fine. Alternatively, one can make split-off setups without priority splitters. Having smaller groups of only one or two is also not a bad thing. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. For more main bus blueprint design options, click here. Every item that is used in more than one recipe, got it's own production area with train inputs and train outputs, in my 2700 SPM game. That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. by Hannu Wed Jan 30, 2019 7:28 am, Post Cookie Notice - Most likely you will need dedicated iron/copper smelting for green circuit production since so many things take them. Place Assemblers: 1 crafting Iron Gear Wheels, 6-8 making Red Science. In essence this means that an n-n balancer is not a functional n-(n-1) balancer. (Many products require both iron plates and gear wheels). For the belt furthest from the assembler, split off green circuits. Factorio Base Tour - Hornet's 5.2k SPM Multiple Main Bus - YouTube In place they are used sparingly, 1 gear factory provides more than enough for an assembly line, and they can be placed such that the iron comes on half the assembly line, and the gears are placed on the other half. Sometimes this can be fixed by looping the unused output back around the balancer and distributing it among the inputs. Grouping differing items together can cause problems when splitting them off, hence only groupings of two differing items is recommended. by Trebor Thu Jan 10, 2019 5:14 am, Post Just found you on Youtube last year. First of all, you'll need to think of the best area in where to put it. at minimum put 4 productivity 3 modules on the rocket silo for to reduce supplies needed for the rocket by 40%. The following are 2 designs for a split-off off a 2-wide bus (by reddit user /u/unique_2). - As others have said the main bus simply acts as a buffer - remember that it's not your resource pool.